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RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.
Learn how to:Creating the characters and monsters that populate RPG worldsAdd stats and skills to allow game entities to perform actionsPopulate the game world with items and treasures. Construct a conversation editor to add another degree of interaction Create a multiple-step quest system to give players goals to research during gameplay Creating a tile engine for displaying the world Populating the game world with items and treasure Implementing a sound and music system Adding multiplayer support «
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