Boek
Machinima is a whole new way of making movies. Based on technology originally developed for computer games, machinima movies are created on virtual sets using virtual characters and filmed within the real-time 3D graphics engines of games such as Quake, Halo, and Half-Life. It's this power and flexibility that has drawn leading Hollywood and TV production companies to the new technology; machinima techniques have been used to visualize and help create scenes in such movies as Star Wars, Lord of the Rings, The Abyss, and Troy.
Machinima is still very new, but it already has a growing audience of hobbyists, and amateur and professional filmmakers. This book offers an in-depth look at where machinima has come from, how and where it is being employed, and how anyone can use it to create a new-generation of 21st-century animated home movies. «
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