Boek
Easy-to-follow, carefully developed early classes & early objects approach; Comprehensive coverage of the fundamentals of object-oriented programming in C++; Optional automated teller machine (ATM) case study that teaches the fundamentals of software engineering & object-oriented design with the UML 2.0; Integrated case studies throughout the book including: the Time class (Chapter 9); the Employee class (Chapters 12 & 13) and the GradeBook class (Chapters 3-7); Uses string & vector classes to make earlier examples more object-oriented; New introduction to game programming with the OGRE libraries; Overview of the forthcoming C++0x standard (due for release in 2009); New coverage of the open source Boost libraries (several of which will be included in the C++0x standard). «
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